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Splinter cell blacklist mission order
Splinter cell blacklist mission order











splinter cell blacklist mission order

Indeed, my co-op partner - by his own admission - wasn’t terribly good at these games, so I ran point and cleaned house with only occasional support.

splinter cell blacklist mission order

But for a co-op game, there just wasn’t enough for two people to do. I strolled from shadow to shadow, took out some guys in my way, and tricked the rest into chasing decoys. Those all came off as classic Splinter Cell, if a little on the easy side. That leads to a tighter, fenced-in area with security drones we have to evade or disable. The next area opens up to the inner parameter and barracks, guard towers with snipers, and more patrols. Missile Plant starts off simple enough, with an outer guard post to sneak around and a few human obstacles to beat down. Find the door, traverse the next section, find the next door, repeat. The mission structure breaks down into five smallish areas, not unlike the recent Hitman: Absolution. We’ve got stun bolts, EPM grenades, and enough sticky noisemakers to lure every gullible solider around to some empty corner of the map. India is technically an ally, so the rules of engagement keep me and my co-op partner to strict nonlethal methods only, and the mission fails instantly if we’re spotted. Sam and Briggs start off outside the Indian missile base, where guards peacefully roam as if nobody’s stealing fissionable material under their noses.













Splinter cell blacklist mission order